Saturday, July 24, 2010

Can Drawing Facilitate Problem Solving?






The two drawings above are ways to incorporate technology within the classroom. The first picture of the tractor is where students can use the computer to help tell a story and the second is where students can create their own pictures and scan them into the computer to create a story or present a current issue within the world.

According to Australian Journal of Early Childhood, "Given children's constant exposure to such texts(writing, TV/DVD, etc.), it can be argued that they are in all likelihood busy interpreters and constructors of meaning in all its various symbolic forms, including drawing"(Lambert, 2006). In school, I find students bringing in varying types of technology from home such as cell phones and nintendo ds players. The school does not allow the use of this technology during the school day except before and after school. The knowledge that students already have about these types of technology (DVDs, texting) can be used as an advantage within the school curriculum. For instance, teachers can have students use learning logs and educational videos to connect to what the students already know and develop questions on what they would like to find out. Additonally, students can create a story about the life cycle of a pumpkin through podcast or moviemaker to help engage and motivate them.



Here is the link to the article:

http://findarticles.com/p/articles/mi_hb6418/is_2_31/ai_n31676977/?tag=rel.res5

1 comment:

  1. Jessica,
    YOu might be interested in an article that Justin posted on his blog site about this topic...I agree that sometimes it doesn't pay to fight the wave, why not ride it! There have been some schools that have used the cell phones as a personal response system (sometimes called clickers). Of course it does implay that absolutely everyone has one...so in comes the role of poverty....

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